How many scripts is too many
Hello I have started developing on godot using C# and im coming from Roblox engine(I know its stopit) Anyway before godot i had quite a few scripts but only a few biiig ones to manage everything and a lot of small ones for smaller things like object moving and so on. I find now that in godot im making a new script for almost anything but mostly new class i still have some core scripts, bigger ones but if I keep going this way i might end up with a folders full of scripts like atleast 30. I Also make new scripts for custom properties, say i need diseases i will make a whole new class(new file) to use for a list somewhere else. Im still new to godot and C# so I dont really know whats normal and whats not. I try to google and even ask ai for most efficient ways to tackle certain things but every project has its uniqueness.
So I kinda wonder what do you more experienced in this world think about having a looot of scripts? What is too many? Do you find it easier to just make few big scripts or are you kinda like me and make a lot of them?