Declining changes in crafting
Might be just me that is ranting following a "crafting" session, but I think spending crafting materials and risking of bricking an item in a completely rng crafting system kind of stinks, especially if playing ssf.
Main thing is you have, as a player, barely any agency on the outcome. I think accepting or declining a craft (losing the currency in any case) would add agency and an interesting choice to make, would mitigate risks of completely destroying an item and would make white items with a good base fairly interesting.
Rant over, bye! :)