What new mechanics/elements do you want to be implemented in DS2?
For me, I’d love to see:
Multiple playable characters, each with their own focus/gameplay style (for example, one does deliveries, the other has a more combat-oriented playstyle, and the other is exploratory researching different parts of the world/beach)
Make use of the beach to create whole playable segments in different time periods/settings during the beach
Explorable cities (over or underground) with meaningful interactions with characters in them
What do you hope to see?
For me, I’d love to see:
Multiple playable characters, each with their own focus/gameplay style (for example, one does deliveries, the other has a more combat-oriented playstyle, and the other is exploratory researching different parts of the world/beach)
Make use of the beach to create whole playable segments in different time periods/settings during the beach
Explorable cities (over or underground) with meaningful interactions with characters in them
What do you hope to see?