What new mechanics/elements do you want to be implemented in DS2?

For me, I’d love to see:

  1. Multiple playable characters, each with their own focus/gameplay style (for example, one does deliveries, the other has a more combat-oriented playstyle, and the other is exploratory researching different parts of the world/beach)

  2. Make use of the beach to create whole playable segments in different time periods/settings during the beach

  3. Explorable cities (over or underground) with meaningful interactions with characters in them

What do you hope to see?

For me, I’d love to see:

  1. Multiple playable characters, each with their own focus/gameplay style (for example, one does deliveries, the other has a more combat-oriented playstyle, and the other is exploratory researching different parts of the world/beach)

  2. Make use of the beach to create whole playable segments in different time periods/settings during the beach

  3. Explorable cities (over or underground) with meaningful interactions with characters in them

What do you hope to see?