There's definitely some auto-parrying going on, right?

I feel like it's weird that some players time a parry on a very random light attack and only parry if a melee would've hit them; like they can't be juked with a misranged melee or a cancelled heavy...

I'm pretty sure I also ran into a Calico that auto 360'd whenever their heavy was about to connect with my parry (and tbh wouldn't have been fishy if they didn't do an exact 360 every time)

Anyone else notice these?

If being able to parry every melee and spin out of every heavy that's about to be parried are the minimum skills required for high ranking gameplay...

Do melee builds even exist at high ranks if everyone is a melee and parry expert? That doesn't seem right.