So Dark and Darker mobile kind of slaps

I've spent a few hours playing it and honestly Ironmace could take a couple of design elements from that game into their main game.

  1. Gold storage is a number on your stash instead of the annoying system we currently have.

  2. They have a functional tutorial.

  3. There are cutscenes that flesh out the world of Dark and Darker

  4. Weapons feel more fleshed out and feel like they have more impact/heft.

  5. Shields have different abilities for example, heater shield puts you in a defensive stance where you can block and stab with your sword and buckler has a build in shield bash.

  6. It feels like there is actual progression to leveling as you unlock abilities and passives as you level up

I'm sure there will be plenty more things to discover as I've only really scratched the surface but as a person who has played Dark and Darker since PT1 absolutely loves the game and wishes to see it grow even further, this is a neat iteration of the game and I hope Ironmace learns some lessons from Krafton and Bluehole (the devs for the mobile game).